Natural-Awareness employs the following games ‘Meet a Tree’, ‘Blindfold Tag’, ‘Drum Stalk’, ‘Fox the Fox’, ‘Tread of Intent’, ‘Plant Meditation’ and ‘Tracking’ also musical instruments; metaphor, guided-meditation, blindfolds and sit-spot to support people with an addiction. Some games originated from Cornell and Brown, while others came from sources unknown. Fox the Fox was created by McMullan & Nicholls, there after the majority of the games then meta-morphed beyond their original form as a direct result of working with addicts throughout the UK & Europe. Natural-Awareness unfolds, when participants are taken into what they perceive as an alien high risk environment, by being with like minded people they get a sense of  feeling supported by the group while  being externally/internally challenged, they’re presented with an opportunity to buy into (3) a process of establishing a healthy-relationship through developing trust with their peers/therapist, and ultimately with themselves,  for some individuals just the act of venturing into a woodland, putting on a blindfold is a ‘Huge Personal Challenge’.
Employing Rohnke's (1984, 1989) attitude of “challenge by choice”, participants can freely withdraw from a Natural-Awareness activity. By taking personal responsibility, they empower themselves to move forward, having made an informed choice, disengaging from an activity is seen as a positive lesson. As a metaphor I sometimes use ‘The Stone in the Still Pond’ by dropping a stone into a pond, the concentric-rings spread outwards until they reach the bank, they then return to the centre. Let’s break this down.  The stone represents the addict in their addiction  the falling stone represents old behaviours being acted out  the concentric-rings are the consequences of that action i.e. family, relationships, police, society more importantly  the concentric-rings returning to centre, represents the consequences. In this simplified explanation we are not dealing solely with an isolated event within the concentric-rings, rather the whole of someone’s process including their spiritual-connectedness.
‘Meet a Tree’ is the first game I start with, as it presents addicts with a physical-experience which raises questions like how did I find a tree in a wood, while blindfolded. It has been my experience, that when addicts take part in Natural-Awareness, and are open to exploring new experiences, it creates an environment were they will ask questions. It is at this time they are encouraged to find their own answers. Professionally, I use the language of the treatment-programme I am working under I discovered that addicts engaged better because of this approach.
With ‘Meet a Tree’, (which is not just about finding a tree), if someone does not find their tree that’s okay, I liken the process to a dartboard, the bulls-eye means they have found their tree, whereas the green is when they choose a tree next to theirs or stop just short of it, I consider these as hits and therapeutically allows me to work with their confidence and self-esteem. Its also about being a student/teacher at the same time, e.g. before starting one game, a participant set herself up to fail by stating to the group, that she would not find her tree. When she didn’t find it, she became very agitated and verbally aggressive. I expressed surprise at why she was upset, I thought she would be happy, when she asked what to do you mean, I reminded her of what she had said before starting the game and because she had not found her tree. I saw no reason for her to be upset, as she got exactly what she asked for.
She fell silent, then agreed she had said that, at which point she changed how she felt about the situation, choosing to continue she went on to find her tree. Her joy in achieving her goal was immense. While she worked on her negative thoughts and feelings (student) during the game and beyond, this allowed the group to observe they’re behaviour through her (teacher).